- Project
-
๐ฅ Hyperspace Design System Creation
Epic Systems - Role
- Design Technologist, Design System Lead
- Problem
- How could a small design team create, implement, and document a unified, modern design system for a massive suite of enterprise software built with several distinct front-end technologies?
- Key Stats
-
4100:115
- Approach
-
- Performed a large-scale UI audit, documenting all existing components and common interaction patterns
- Created a rapid prototyping framework allowing designers to experiment with different component designs across several high-complexity screens at once
- Transformed prototyping framework into design system documentation site once an approach was settled on Read Full Case Study โ
- Outcomes
-
500+376
About
Iโm a designer with more than a decade of experience working in complex domains like healthcare, automotive, and enterprise design systems.
I like building things, whether they're interfaces, prototypes, diagrams, component libraries, web apps, kitchen cabinets, processes, or entire teams. I'm good at defining the long-term goal and figuring out the systems and artifacts needed to get us there.
I believe that design's role is to bridge the gaps between business, engineering, and users in order to create digital tools and spaces that are comfortable, intuitive, and empowering.
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Portfolio
Case Studies
Have a password? Check out these deep dives into some of the beefiest projects I've worked on. If you don't have a password but really want to check them out, get in touch.
- Project
-
๐ป Video Multi-Point Inspection
Ford Motor Company - Role
- Researcher & Strategist
- Problem
- How might Ford expand the use of video multi-point inspections amongst U.S. dealerships in a way that would maximize dealer adoption, foster consistent usage, and increase parts revenue?
- Key Stats
-
<14%+102%
- Approach
-
- Performed user research at dealerships & technology landscape analaysis
- Mapped internal stakeholders and ongoing initiatives across the CX, IT, and field teams
- Created and iterated upon implementation strategy, gathering user and executive feedback Read Full Case Study โ
- Outcomes
-
+200%3
- Project
-
๐ Storyboard Onboarding
Epic Systems - Role
- User Experience Designer
- Problem
- How could we smoothly and successfully ease users into a drastic structural redesign of Hyperspace, the healthcare software they used all day, every day?
- Key Stats
-
305M300+
- Approach
-
- Piloted new Storyboard UI at several hospital systems, followed by visits to those customers with extensive user observation and interviews
- Designed a progressive opt-in to opt-out strategy as implementation progressed
- Created best practices for analysts to successfully convert their old workspace header build to Storyboards
- Designed solution to ancillary tab bloat issues we discovered during pilot customer research Read Full Case Study โ
- Outcomes
-
100%40+0
Fun Size
No password? You can get a good idea of the kinds of things I've done from these miniature, less-illustrated case studies.
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Resume
Download the PDF version here, or enjoy it in gorgeous semantic HTML below.
Work
- Lead Design Strategist
-
- Ford Motor Company
- Remote | Detroit, MI
- 2.5 years ( - )
-
- Collaborated cross-functionally with Model e marketing, digital, and CX teams to develop product and design strategy across the EV shopping, ownership, and charging spaces
- Identified ways to streamline processes and bring more functions in-house in order to reduce time to market
- Created a unifying strategy for how to roll out new technologies and processes to a community of highly diverse dealers with complex and varied tech stacks
- Conducted and synthesized research to create a nuanced, operationally-viable plans for achieving leadership success metrics
- Lead UX Designer
-
- Nine Labs
- Remote | Atlanta, GA
- 1.5 years ( - )
-
- Led design of products for clients in retail, B2B, and fintech from research through design system development
- Managed relationships with client stakeholders and design teams to ensure project success
- Worked as part of the leadership team to redefine the agency's value proposition and define success metrics for design operations
- Senior UX Designer & Developer / Team Lead
-
- Epic Systems
- Madison, WI
- 8 years ( - )
-
- Led design on the design system, outpatient care, and billing product teams over the course of my tenure, designing and redesigning workflows, developing a long-term product vision, and maintaining user experience quality
- Acted as an advocate and evangelist for the design system and core tools, educating designers and developers on how best to follow and enhance platform standards
- Managed a team of designers and researchers across multiple divisions
- Designed and developed internal tools to support design operations, including a style guide, a repository for heuristic evaluations, an icon management system, and a rapid prototyping framework
- Met with customer executives and end users to gather feedback and communicate large-scale changes
- Mobile Content Developer
-
- University of Michigan Museum of Art
- Ann Arbor, MI
- 6 months ( - )
- Developed a Drupal-based responsive website for creating, managing, and taking custom museum tours, which included interactive SVG maps for wayfinding
- User Experience Intern
-
- Compuware Ventures
- Detroit, MI
- 4 months ( - )
- Designed interfaces, implemented CSS, created graphics, and participated in the interaction design for an online video website within Compuware's startup incubator
- Intern
-
- Condé Nast Digital
- New York, NY
- 3 months ( - )
- Wrote SEO-focused metadata for Epicurious's videos, conducted a competitive analysis for Concierge, created a cultural calendar, sat in on editorial meetings
Education
- M.S.I., Human-Computer Interaction
-
- University of Michigan School of Information
- Ann Arbor, MI
- 2 years ( - )
- B.A., Screen Arts & Cultures
-
- University of Michigan
- Ann Arbor, MI
- 4 years ( - )
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Etc.
Principles
The three principles below guide my practice as a designer and technologist — how I work, what I care about, and what my ethical framework is.
1. Design for longevity.
- Longevity means the design addresses an enduring human need, not a short-term whim. Longevity means ease of maintenance. It takes little effort to extend, update, or change. Longevity means it wonโt need to be redesigned or replaced within a few years. Longevity is sustainable ไธ it doesnโt require more resources to function than it adds value back to the world.
2. Design with humanity.
- The designed world should serve people, enhance their lived experience, and amplify their own abilities. The designed world should not be a cause of harm, pain, frustration, or manipulation. Design should be a net positive for humanity.
3. Design as part of a community.
- Design is not the work of a lone artist; it is a continual act of collaboration with fellow practitioners, multi-disciplinary partners, end users, and many others. Everyone who contributes to the final form of a product is a designer.
Other Stuff I Do
I'm the founder and co-organizer of the Mad Design meetup group, Madison's premiere (currently extant!) networking group for all kinds of designers. We host monthly events alternating between general networking and knowledge-sharing sessions.
I occasionally give talks, write, or podcast about various things related to product design and user experience.
Miscellaneous weird and experimental stuff I make can be found at Gooble.biz and assorted subdomains.
Social Media
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